Augmenting the Textbook for Enaction: Designing Media for Participatory Learning in Classrooms
Abstract
This work discusses the affordances of the textbook in current classroom scenarios, and identifies the need to design learning media that support dynamism and enaction, specifically in science education. We illustrate this by a learning tool we’ve developed - Vector canvas, an AR based application linked with the textbook and the curricula. This is a work in progress attempting to observe and articulate changes in learning practice brought by introducing mixed media.
Domains
Computer Science [cs]Origin | Files produced by the author(s) |
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