index - Entertainment Computing – ICEC2014
   


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Table of Contents
Entertainment Computing – ICEC2014
Yusuf Pisan Nikitas M. Sgouros, Tim Marsh (Eds.)
Front Matter

Digital Games and Interactive Entertainment


Trees of Tales: A Playful Reading Application for Arabic Children
Fatma Alaamri, Stefan Greuter, Steffen Walz
3-10
Gamicards - An Alternative Method for Paper-Prototyping the Design of Gamified Systems
Lauren Ferro, Steffen Walz, Stefan Greuter
11-18
Design for Creative Activity: A Framework for Analyzing the Creative Potential of Computer Games
Wilawan Inchamnan, Peta Wyeth, Daniel Johnson
19-26
Conceptual Model and System for Genre-Focused Interactive Storytelling
Börje Karlsson, Antonio Furtado
27-35
Workflow Patterns as a Means to Model Task Succession in Games: A Preliminary Case Study
Simone Kriglstein, Ross Brown, Günter Wallner
36-41
Spheres and Lenses: Activity-Based Scenario / Narrative Approach for Design and Evaluation of Entertainment through Engagement
Tim Marsh, Bonnie Nardi
42-51
Interactive Storytelling in a Mixed Reality Environment: The Effects of Interactivity on User Experiences
Marija Nakevska, Anika Sanden, Mathias Funk, Jun Hu, Matthias Rauterberg
52-59
A Tool for Evaluating, Adapting and Extending Game Progression Planning for Diverse Game Genres
Katharine Neil, Denise Vries, Stéphane Natkin
60-65
The Active Use of Online Presence, Movies and Gameplay to Improve Classroom Engagement
Sean Costain, Dale Patterson
66-73

Entertainment for Purpose and Persuasion


A Focused Review and Initial Conceptual Design for Merging Exergame and Activity Monitoring Technologies
Reem Altamimi, Geoff Skinner, Keith Nesbitt
77-83
Ora – Save the Forest! Designing a Social Impact Game
Hazel Bradshaw, E. Holland, Mark Billinghurst
84-91
Designing Digital Climbing Experiences through Understanding Rock Climbing Motivation
Richard Byrne, Florian Mueller
92-99
Assessing the Kinect’s Capabilities to Perform a Time-Based Clinical Test for Fall Risk Assessment in Older People
Jaime Garcia, Yusuf Pisan, Chek Tan, Karla Navarro
100-107
Code Your Own Game: The Case of Children with Hearing Impairments
Michail Giannakos, Letizia Jaccheri
108-116
Developing Emergent Play in Collaborative Online Experiences
Damian Hills
117-124
Race By Hearts
Tobias Sonne, Mads Jensen
125-132
The Effect of Familiar and Fantasy Aesthetics on Learning and Experience of Serious Games
Erik Spek, Tatiana Sidorenkova, Paul Porskamp, Matthias Rauterberg
133-138
Designing a Digital Experience for Young Children with Developmental Disabilities
Peta Wyeth, Joshua Hall, Daniel Johnson
139-146

Computational Methodologies for Entertainment


ARENA - Dynamic Run-Time Map Generation for Multiplayer Shooters
Anand Bhojan, Hong Wong
149-158
Personas versus Clones for Player Decision Modeling
Christoffer Holmgård, Antonios Liapis, Julian Togelius, Georgios Yannakakis
159-166
Fractal Complexity in Built and Game Environments
Daniel Della-Bosca, Dale Patterson, Sean Costain
167-172
Artificial Intelligence Model of an Smartphone-Based Virtual Companion
Elham Saadatian, Thoriq Salafi, Hooman Samani, Yu Lim, Ryohei Nakatsu
173-178

Entertainment Devices, Platforms and Systems


SONAR: Communication System for Supporting Information Gathering and Social Interaction in a Niche Market
Junichi Hoshino, Takeru Umemura, Sachi Urano, Daiki Satoi
181-188
HANASUI: Multi-view Observable and Movable Fogscreen
Yu Ishikawa, Masafumi Muta, Junki Tamaru, Eisuke Nakata, Akira Uehara, Junichi Hoshino
189-196

Interactive Art, Performance and Novel Interactions


Designing Interactive Public Art Installations: New Material Therefore New Challenges
Jun Hu, Mathias Funk, Yu Zhang, Feng Wang
199-206
Interactive Performance Art Using Musical Instrument Daegeum for Healing
Youngmi Kim
207-213

Short Papers


Entertainment and Language Learning: Voice Activated Digital Game and Interactive Storytelling Trials in Singapore School
Tim Marsh, Sim Joo Jin, Chia Ching Hong
217-219
Adaptive Decision Making in Microsimulations of Urban Traffic in Virtual Environments
Fabian Krueger, Sven Seele, Rainer Herpers, Peter Becker, Christian Bauckhage
220-222
Autonomous Landing of AR.Drone
Roman Barták,, Andrej Hraško,, David Obdržálek
223-225
Generative Methods for Automated Music Video Editing
Julia Stefan
226-228
Correlation between Facial Expressions and the Game Experience Questionnaire
Chek Tien Tan, Sander Bakkes, Yusuf Pisan
229-231
Implementing Virtual Clients in Quake III Arena
Stig Magnus Halvorsen, Kjetil Raaen
232-234
TwitterFM: An Experimental Application in Entertainment and Social Broadcasting
Theodoros Kalaitzidis,, Nikitas Sgouros
235-237
Using Drones for Virtual Tourism
David Mirk, Helmut Hlavacs
238-240
Informative Sound and Performance in a Team Based Computer Game
Patrick Ng, Keith Nesbitt, Karen Blackmore
241-243
A Need for Interactive Music Videos
Metic Cakmak, Helmut Hlavacs
244-246

 

 


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